Flash MX (Computer and Web Animation)
| Flash MX |
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£790.00 |
| Photoshop |
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£690.00 |
Offer Both Courses for |
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£1400.00 |
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Flash MX Course Highlight |
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• The Macromedia Flash MX development environment |
• Graphics and text |
• Layers, frames, and the Timeline |
• Flash (Animations) |
• Masks |
• Symbols, instances, and libraries |
• Animations, including frame-by-frame, motion tweens, and shape tweens |
• Motion guides |
• Shape hints |
• Document structure |
• Actions and ActionScript |
• Navigation buttons |
• Sound Publishing |
• Hands-on, Lecture and Demonstration |
• Project Work for Flash MX |
• Course Completion Certificate |
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End 2 End Process
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Enrolment
Phone or In Person
Course Fee £790 |
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Step by Step Course
Material Included |
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Hands-on instructor
led Training for 6 weeks |
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Unlimited Pratice Hours |
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Real Time
Project Works |
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Flash MX |
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| Start Date | Session | Time | Duration | Observations | Enrollment |
| Jul 01 2008 | Tue, Thurs | 18:30-21:30 | 8 Classes | Twice A Week Class & Unlimited Practice Hours |
enrol me
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| Oct 07 2008 | Tue, Thurs | 18:30-21:30 | 8 Classes | Twice A Week Class & Unlimited Practice Hours |
enrol me
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Flash MX (Computer and Web Animation)
You should be able to:
• Develop efficient, compact Macromedia Flash
movies using Macromedia Flash MX
• Create, import, and work with graphics
• Import graphics from Macromedia FreeHand
• Work with text
• Use layers and frames
• Use masks
• Create and use symbols, libraries, and
instances
• Build frame-by-frame animations
• Motion tween
• Shape tween
• Work with motion guides
• Create navigation buttons
• Use the Movie Explorer
• Work with simple ActionScript commands
• Use components
• Add sounds to documents
• Import Video
• Use a preloader component
• Publish a Macromedia Flash MX document
in HTML using Dreamweaver
• Implement basic principles of optimization
and performance
Course Structure
Introduction to Computer Animations
• Introduction to Macromedia Flash MX
• The Macromedia Flash MX interface
• Creating a new Macromedia Flash MX document
• Developing in Macromedia Flash MX
Creating Simple Graphics and Text
• Using graphics
• Importing graphics
• Using text
• Masking
Adding Simple Animation
• Working with symbols, libraries, and instances
• Creating frame-by-frame animation
• Motion tweening
• Using motion guides
• Shape tweening
• Adding stop actions
Using Symbols and Libraries
• Graphic symbols
• Button symbols
• Movie clip symbols
• The structure of a Macromedia Flash MX
document
• Working with libraries
Enhancing Functionality Using Actions
and ActionScript
• Using ActionScript
• Creating interactive buttons
• Linking to a URL.
Creating Compact Movies
• Using the Load Movie action to create
more efficient documents
• Using shared libraries to create smaller
Macromedia Flash MX documents
Adding Sound and Video
• Adding sound
• Modifying the sound level
• Adding video
• Using Components
• The Bandwidth Profiler
Publishing
• Factors to consider before publishing
• Techniques for optimizing movies
• Publishing
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